Left 4 dead 2 ps4 download






















There are eight unique monsters - known in the game's parlance as "special infected" - and their design is truly gruesome even by modern graphical standards. This design also makes them easy to identify in a crowd and easy to identify what sort of tactics they'll employ.

Bloated beasts that explode upon death, roaring hulks that charge you like rhinos, and shrieking witches that teleport across the battlefield are just a few of the creatures you'll face.

The designs and power sets are cool in their own right, but Left 4 Dead 2 really utilizes those monsters to the best of their abilities. Powers complement each other well, creating devastating threats that can only be overcome by smart tactics and a lot of teamwork. Even the more basic zombies can prove a credible threat when things go bad. They're fast, capable of causing a large amount of damage in a short amount of time, and capable of gathering together in hordes.

While a small army of grotesque creations may dominate the screen space, the arguable real star of the show is the Director. The Director is the name for the artificial intelligence that runs the moment to moment events in game.

The name sound pretentious, but it's a small marvel that really lends Left 4 Dead 2 much of its dramatic tension. Traditional survival horror games lose much of their scare factor as soon as players know where enemies spawn, but the Director ensures that every experience will be unique.

It takes into account a wide selection of vectors that include health levels, ammo, and player locations and spawn enemies in each scene accordingly. The results are a pretty impressive balance between overly difficult encounters that just create frustration and too easy encounters that never successfully ratchet up the tension. The Director controls when and where enemies appear, but it's also in control of setting the mood in other ways.

Furthermore, as it's getting old you won't have any problems with its requirements as your computer will be able to meet them without trouble, making the investment of purchasing it on Steam very worthwhile. It's quite cheap, by the way. And if that weren't enough, in this second part of Left 4 Dead for PC there's an important advantage regarding other versions such as the PS4 edition: you can download mods and new maps.

Windows Games Action Left 4 Dead 2 Left 4 Dead 2 is a great first-person shooter for PC in which we'll have to make and survive amongst hordes of zombies that want to gobble up our brains Vote 1 2 3 4 5 6 7 8 9 Antony Peel. Left 4 Dead 2 is a co-operative multiplayer survival horror game that pits two teams of four players against each other as one team takes on the role of survivors of a zombie apocalypse while the other team takes on the role of four special zombies.

The objective of the survivors is to fight their way through the onslaught of zombies in hopes of at least one survivor making it to the safe zone or extraction point.

The objective of the zombie players is to stop and defeat all four survivors using any means possible. The team to complete their objective first is the winner of the round and roles are flipped so each team will play as zombies and survivors. Left 4 Dead 2 covers a different set of survivors and environments from the original Left 4 Dead. Set in New Orleans and the surrounding area, players will experience both urban fighting with close quarters combat as well as more open outdoor landscapes.

In addition to firearms such as assault rifles, shotguns, pistols and machine guns players also have a wide array of melee weapons such as crowbar, katana sword, chainsaw and more.

The four survivors in Left 4 Dead 2 include: Coach, a former professional football prospect turned high school football coach due to a bad knee; Rochelle, a reporter from a local New Orleans TV station whose dream of hitting the network news may come true with the spread of the zombie infection, that is if the infection is stopped; Ellis, a twenty-something car mechanic; and Nick, a gambler and conman who'll need to use all the tricks of the trade to get out of the current mess he's in.

The dirt road through the grounds leads past several ancillary structures before ending at the grassy backyard of a large plantation manor , which appears to have been in the middle of a major renovation. Climbing some scaffolding near the rear entrance grants access to the manor's interior and the front courtyard.

An emergency radio at the main gate allows the Survivors to contact a riverboat captain named Virgil, who offers to provide transport down the Mississippi River towards New Orleans. The group fends off the encroaching Infected hordes until Virgil's vessel arrives to pick them up at the riverbank. Hard Rain Still traveling south along the Mississippi, Virgil informs his riverboat passengers that, without additional fuel, he won't be able to carry their group all the way to New Orleans.

The Milltown : As Virgil's boat pulls away from the riverbank to drop anchor offshore, the Survivors realize that they have neglected to bring along any flares to signal Virgil with after retrieving the gas. Passing through an abandoned Burger Tank restaurant, they discover a nearby service station that's already been totally emptied of fuel.

A sign indicates the next closest gas is about two miles away, prompting the group to proceed across a corpse-strewn playground and the surrounding residential neighborhood.

However, the road beyond is blocked, forcing the Survivors to detour through the town's old sugar mill. The Sugar Mill : An unusually large number of Witches occupy Ducatel's gutted sugar mill, apparently drawn there by the scent of sucrose. As the incoming storm brings steady rain that quickly begins to flood the mill's low-lying areas, the Survivors carefully make their way through several brick buildings and disused machinery.

Calling an old service elevator at the top of a multi-story structure attracts an Infected horde, but this allows the group to descend into the large sugar cane field planted behind the mill. Beyond the field lies Ducatel Diesel, where the group can finally acquire their much-needed boat fuel. Mill Escape : After strapping diesel canisters to their backs, the Survivors head out from the service station to begin their return trip towards Virgil's boat.

Unfortunately the storm conditions have since worsened, with intermittent high winds and torrential rains reducing visibility to near-zero. The Infected also seem to be stimulated by the violent storm and its accompanying thunderclaps.

Both the cane field and the mill complex are now inundated with several inches of water, but the team can avoid the flood by sticking to higher ground such as pipes and catwalks. Return to Town : Just like the mill, the adjacent residential area has become a storm-ravaged flood zone.

This leaves the Survivors with two options: crossing over rooftops to avoid the water at the risk of exposing themselves to Infected ambushes, or trudging through the flooded streets which also slow the Infected's movements.

Using various landmarks to find their way in the pouring rain allows the soggy group to reach a safe house inside a previously boarded-up home. Lacking any signal flares, Coach suggests turning on the restaurant's large illuminated sign to draw Virgil's attention instead. This also attracts another horde, but the Survivors defend themselves beneath their fast food beacon until the boat arrives.

The Waterfront : After dropping off his passengers at one of the city's boat docks, Virgil bids them farewell as he heads back upriver to search for additional survivors. The group find themselves at a waterfront market previously used by the military as a checkpoint for evacuees. Negotiating the waterfront's historic streets and alleyways proves tricky, with several abandoned vehicles creating barricades that hinder their progress.

Passing through a restaurant leads to a small convenience store acting as a safe house. Coach - Local high school football coach, and a big man with a big heart. Rochelle - A low-level news producer who came down from the midwest to find herself in the biggest scoop of her life.

Ellis - A fun-loving mechanic who loves to talk about his buddy Keith's misadventures. Nick - A riverboat gambler and conman who's always looking out for number one.

Equipment Guns Left 4 Dead 2 features all of the weapons from the first Left 4 Dead, and adds many more. Ammo Types Also new to Left 4 Dead 2 is different types of ammo that can be picked up by survivors to load into their primary guns.

These new ammunition types have the following effects: Incendiary Ammunition - Any zombies shot with this ammo will catch on fire, excluding Hazmat infected. Common infected are always killed instantly, while special infected will take continuous burning damage for 5 seconds.

Explosive Ammunition - Explodes on impact, dealing extra damage to the target hit as well as splash damage to anything nearby. Common infected are always instantly killed, while special infected except for the tank are stunned momentarily, disrupting their attacks and making them easier to finish off with quick follow-up gunfire.

Supplies Along with all of the original supplies i. Once used, the player's screen is blurred on the edges and the game removes the bass from all sounds. Players can choose to either carry pain pills or adrenaline, however not both at one time, and adrenaline appears as a small syringe-like device.

Defibrillator - Revives dead survivors if used on the corpse. This can serve as a quicker alternative to rescuing a fallen teammate from a closet in campaign mode, and is the only way to revive dead survivors in realism mode, versus mode, and survival mode. Boomer Bile - A small canister filled with boomer bile that shatters when thrown, diverting zombies' attention from the survivors to the affected area. If some zombies are hit by the bile bomb when it shatters, they will get covered in the bile, and be attacked by all other zombies.

Beware that the bile effect wears off after a time, and any zombies left alive will then turn their attention back on the survivors! Laser Sights - When picked up, these are attached to a survivor's primary weapon and significantly decrease bullet spread, effectively making a gun more accurate.

Weapons with significant bullet spread like shotguns or automatic weapons benefit more from this upgrade than weapons that are already highly accurate like sniper rifles. Foot Lockers added via DLC - The Passing introduces a foot locker that carries an infinite supply of pills, adrenaline shots, pipe bombs, or molotov cocktails. These lockers only appear in The Passing, not in any other location. Infected Uncommon Common Infected Left 4 Dead 2 features new common zombies that have unique characteristics, called uncommon common infected.

Hazmat Infected Dead Center - Wear hazardous material suits, making them immune to all fire, such as molotovs and incendiary ammo.

Clown Infected Dark Carnival - Behaves like other infected except that as he runs toward survivors, his squeaky shoes rally all nearby infect around him, creating a zombie mob rush in the clown's wake. Mudmen Swamp Fever - Drenched in muck, these zombies crawl around on all fours, making them difficult to spot, especially in low-standing water. When struck by one, a survivor's screen will be splattered with a partially-blinding muddy effect, similar to the effect that the Boomer's bile has on a player.

Infected Workers Hard Rain - They wear hard hats and ear muffs, making them immune to the allure of pipe bombs, which rely on high-pitched beeping to draw zombies to them.

Riot Infected The Parish - Decked out in full bulletproof riot gear, these zombies are immune to all bullet and melee damage except to their backs.

Fallen Survivors The Passing - Like the main cast survivors, except it turns out these guys weren't immune to the infection after all. Fallen Survivors initially attack like common infected, but after taking damage, they attempt to flee. If killed, they have a chance of dropping supplies, including grenades and temporary health items. They have notably more health than common infected, requiring a concentrated effort to take them down.

Additionally, the following playable new special infected are added: The Charger Watch that right hook. Kind of like The Tank's younger, more athletic brother, The Charger is a brute and a bully who enjoys roughing up survivors who cross his path.

His primary attack is a barreling charge that will plow through any survivors in his way like a freight train, knocking them aside, stunning, and hurting them. In addition, The Charger will hang onto the last survivor he bowls into and carry them until he either collides with something or travels his full running distance of about 80 feet, at which point he ends his charge and begins repeatedly pounding his captured survivor into the ground, dealing substantial damage with each pound.

The Charger can also inflict considerable damage with his standard melee swipe, given that his right arm is the size of a tree trunk. He has lots of health more than any other special infected besides The Witch and The Tank , and is immune to the survivors' melee pushback attack unlike other special infected besides The Witch and The Tank , making him a powerful face-to-face brawler. The Spitter God, she's an ugly one.

Dribbling a stream of green spittle behind her and gurgling profusely, The Spitter hauks the ultimate loogie. When she uses her projectile spit attack, she hurls a ball of acid in a straight line that drops after about 60ft, forming a pool of highly corrosive acid on the ground that inflicts continuous damage to all survivors who remain in it.

The acid pool disappears after a few seconds, so it's most potent when used against survivors who will have difficulty moving out of it e. The Spitter also has very low health - dying after taking only a couple of bullets - encouraging her to hide out of sight of the survivors and snipe them with her spit attacks. Note: The acid does float on water and still causes damage when doing so. The Jockey Heh heheh hehe heh. Laughing like the deranged maniac he is, The Jockey just loves taking survivors for rides.

He can hop short distances and if he manages to land on a survivor, he will mount their head and be able to steer them in whatever direction he wishes.

A survivor that is being 'jockeyed' this way may try to resist The Jockey's influence by holding down movement directions opposite the way The Jockey is taking them, but can only slow The Jockey's control, not negate it. As the Jockey rides his victim, he also periodically smacks their head, dealing small amounts of damage.

Avatar Awards The Xbox version was one of the first retail games to feature avatar awards. Med Kit prop - Complete all 5 campaigns. Bull Shifters T-shirt - Ellis 's T-shirt. Win 10 games of Versus.

Left 4 Dead 2 T-shirt - Win 10 games of Scavenge. Zombie Hand T-shirt - Kill 10, Infected. Rescue Gnome Chompski from Dark Carnival. In Australia, the original version of the game was effectively banned when the Office of Film and Literature Classification OLFC refusing a rating for the unmodified version stating: "The game contains violence that is high in impact and is therefore unsuitable for persons aged under 18 to play ".

Valve tried to appeal the ban but was rejected because, in OLFC's judgment, the game contains images of: "decapitation, dismemberment, wound detail or piles of dead bodies The edits to the Australian and German version included the following: No zombie corpses when they are killed, instead they fade and disappear before they hit the ground.

Blood does not splatter on the screen. Blood particle effects are all reduced, some removed entirely. No visual damage appears on zombie models at all. Including basic wounds inflicted by melee weapons, all gaping wounds and severed limbs and decapitated heads. Shooting a zombie in the head does not explode their heads. Zombies upon walking through fire go in to the 'on fire' animation but don't actually catch on fire.

The riot cop zombie has a reduced spawn rate. Initially, the unit was meant to be entirely removed, but was not. Incendiary ammo does not light zombies on fire The censored UK Boxart In response to these changes, a small political party called Gamers4Croydon formed late ran a campaign in the March Australian elections, with the goal of restructuring the Australian game classification system. ATI X, nVidia , or better.



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