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These are recommended for users that have a specific issue from Milestone that was resolved in Nightly, or are comfortable with testing features. Download the archive for your preferred update channel Milestone or Nightly Select the latest Nightly tag Extract to preferred folder location. If upgrading, you can extract over the top of an existing folder path.

Run Chummer5. Contributing Please take a look at our contributing guidelines if you're interested in helping! History This project is a continuation of work on the original Chummer projects for Shadowrun 4th and 5th editions, developed by Keith Rudolph and Adam Schmidt. About Character generator for Shadowrun 5th edition Resources Readme. Releases 2, Chummer 5. Nov 3, Sponsor this project ko-fi. Spells that take direct control on a persons mind or actions are overt Manipulation spells, and while the spell is active the controlled person will usually act and react as if all the actions are his own, as soon as the spell is dropped they will immediately know that they have been violated.

These spells currently include Control Thoughts and Mob Mind. Some spells are subtler, and they simply guide and suggest. These are covert spells, and while theyre more risky to use since they allow the target some free will and choice, they also wont always realize that the idea wasnt their own unless its something wildly out of character. Using Influence to suggest a guard wants to grab some coffee or use the head is normal, but suggesting they shoot their coworker in the head is likely out of character for him, so he will stop and wonder where that thought came from.

If youre lucky, hell simply disregard it. If not, hell blame magic and pull an alarm. Regardless of whether the Manipulation magic is overt or covert, theres always the chance that powerful magic will be noticed.

The higher the force of the spell, the more likely it is to be seen. Spellcasting always uses the Perceiving Magic rules p. Finally, remember that spellcasting leaves a trace. Every magician has a unique magical aura, and they leave a temporary imprint on astral space whenever they use magic Astral Signature, p. In the hands of a skilled forensic mage, these imprints can be traced back to their caster.

Mental Manipulations are powerful tools, but they are ones that need to be used very carefully by players. They are not an I win button and should not be treated as such. Crafting or building your own equipment falls outside the scope of Missions. You must buy hits, and cannot use Edge or reagents.

Does Binding a Spirit have to be done as a Downtime Action and must therefore buy hits? Bound Spirits have an expiration date a. Further, since they get to resist with double Force, buying hits makes it nearly impossible to ever bind a higher Force spirit and get a useful number of services out of it. As such, players may choose to either buy hits or roll. If a player is binding as part of his normal Downtime between games and wishes to roll his dice, he should let his gamemaster know at the start of his next game session and quickly get all rolls done before the game starts.

Players may spend Edge on rolls made in this fashion, but they are considered spent at the beginning of the game session and are unavailable until the GM allows Edge to refresh. What is the Missions Calendar? When you play your first Missions adventure, you should receive a Missions Calendar.

If you didnt, ask your gamemaster for one or download one from the Shadowrun Missions website. You should also start a new one at the beginning of each Missions Season.

The Mission Calendar is used to track time throughout the Missions Season. You can run one Missions adventure per week, and you cannot use that week for anything else. Any additional time that you take to buy gear, train, etc. You may take multiple actions in a single week if they take fewer than 7 days, and actions may spill into the following week. So a training session that takes 3 days and learning a spell that takes 6 days would take 9 days total.

You track your weeks in full though, so any unused days before the next Mission are lost. You must pay your Lifestyle costs at the beginning of the week of each month after the first month , before you do anything else that week. You may not take more than four weeks off between shadowruns. After all, you need to keep your name out there. Runners that stay hidden too long run the risk of being forgotten, and your fixer will stop calling if you ignore him too often. How much nuyen can I expect to make from the average Missions adventure?

Nuyen awards are based very loosely on the Run Rewards guidelines pp. Most Missions award around 10, to 12, nuyen. Missions are designed to be easier may pay a little less, and harder Missions a may pay more. The maximum amount you are likely to ever see in a standard SRM or CMP adventure is 20, nuyen on very rare occasions , and the minimum amount you should ever see is 5, nuyen.

This pay is sometimes subject to achieving multiple goals in a Mission, so if you fail one or more objectives its possible to get paid less. Prime Missions are designed to be higher stakes and higher rewards, so they start at the 20, mark and move up from there. Note that some Missions may offer up their pay piecemeal, if there are several small jobs involved. This means the initial Mr. Johnson may only offer a couple thousand nuyen for a job. When this happens, rest assured that there are one or more additional job offers coming in the adventure.

Be patient and dont start threatening Mr. Johnson right away or worse, threatening the gamemaster. Thats a quick way for your character to gain notoriety and lose contacts, and generally you can count on there being more ways to earn nuyen designed into the adventure to compensate. How much Karma can I expect to earn from the average Missions adventure? Like with nuyen, karma awards are based loosely on the Run Rewards guidelines pp.

The average adventure awards between 6 and 8 karma. Is there a Cash for Karma or Karma for Cash option? If you are Working for the Man, you can trade 1 Karma for 2, nuyen. This represents your character going out and doing the dirty, sleazy, or simply boring grunt work for a company or corporation.

It pays well, but eats away at your soul. If you Work for the People, you can trade 2, nuyen for 1 Karma. This represents you going out and doing some pro-bono runner work, helping out at a local soup kitchen, or doing some volunteer work. It costs you a little something, but you feel better about yourself afterward.

In either case, you may only trade away or gain a maximum of 5 Karma each time you Work for The Man or Work for The People, and it takes up one week of downtime during which you can do nothing else. You cannot do this again until after you pull another Shadowrun. For example, Rustys street samurai needs money more than karma, so over the course of his career he has earned 75 Karma, but traded in 25 of that over multiple Working for the Man sessions.

However, he has still earned 75 total Karma for purposes of things like Street Cred or for Prime Runner advancement. Likewise if Tims adept needed more than his 75 earned Karma and Worked for the People, he would still count as having 75 total Karma, regardless of how much he converted into Karma.

Can I fence the gear I found during an adventure? Gear must be fenced through one of your contacts, and uses the Contacts and Fencing rules p. Can my friends and I pool money to purchase something?

Yes, of course! Just be sure that each of you marks off the appropriate money for the item. However, one person needs to be the actual owner of the item, and if that person is not present for the game session, then neither is the item. So carefully consider what youre going to split the costs on, and who you split it with! Can I upgrade my bioware or cyberware? Presuming that the item in question has not been damaged, you may sell back installed non-cultured bioware and cyberware for a flat 30 percent of its retail value book price; taking into account alpha or beta mark-up, if any when upgrading cyberware.

Remember, if you upgrade from 3 points of "normalware" to the equivalent in alpha grade, the alpha only takes 2. Betaware is available as normal during gameplay. However, keep in mind that deltaware can only be purchased and implanted through special deltaware clinics, and these are only available if a Mission gives the character access to them as a special reward.

Contacts will not be able to grant you access to a Delta Clinic under normal circumstances. Recovering from cyber-surgery takes one full calendar week. Can I make skill tests between adventures? Unless otherwise noted in the FAQ, all skill tests made during downtime are done using the Buying Hits rule p. Assistants and instructors also buy hits for their tests.

Yes, though the standard rules for making tests during downtime apply. Since not every game will have the time or access to a gamemaster to handle their downtime activities, its only fair that everyone follows the same guidelines at all times. How do I raise skills or attributes, learn new spells, or otherwise advance my character between adventures? Use the Character Advancement rules pp. Any week spent on a Shadowrun interrupts your training, but you can resume where you left off.

If you spend more than three weeks without resuming your training, you lose any progress made and must start from the beginning. How much do instructors cost? Instructors will charge 10 x Instructors Skill Rating nuyen per day, and all instructors are assumed to have a Charisma of 5. They follow the standard rules for Instruction p. Note that this is a tweak to the standard training rules, since they neither list a minimum skill level requirement nor list standard training times.

Instructors may train individual skills, groups, or train specializations. Can I buy fill in the blank? If the gear is legally available has no Availability rating , you can buy it from your local Stuffer Shack, Weapons World, or Kong-Walmart at any time, provided you have the available nuyen.

Gear with an Availability rating isnt as readily available, and as such you need to go looking for it, or have your contacts go looking for it. If you go looking for a piece of gear, use the standard Availability Test rules p. Note that you can only search for one item at a time, as this represents you physically going out and looking for the item, spending time making phone calls, talking with people, buying them drinks, etc.

If you wish to have contacts purchase additional items during a single downtime, use the standard rules for determining what items they can find, and how long it takes p. Each contact can only obtain a single item at a time, and only items that fall within their fields of specialty. A talismonger is not going to be able to get you a gun, and a street doc wont be any use when looking for a cyberdeck, for example.

You cannot buy used gear other than cyberware. Can I spend Edge during downtime? To prevent abuses of Edge and Edge refresh rates, no, you may not spend Edge during downtime. How long does it take to heal? Damage that is sustained during gameplay is assumed to be fully healed as long as you take at least one week of downtime between Missions. This downtime can be used for any other activity you wish. To heal during a Mission, use the normal rules for healing pp.

If my equipment takes Matrix damage or is bricked, how long does it take to repair? Equipment that is bricked during gameplay is assumed to be fully repaired and operational as long as you take at least one week of downtime between Missions. When do expansion books and eBooks become legal to use in Missions? Thirty days after the full release of the product, to allow plenty of time for gamemasters to obtain and read over the new game material. For eBook-only products, this is thirty days after they go on sale.

For products that have a print release, its thirty days from the announced street date for the product. What tests do the Positive Quality Quick Healer effect? Quick Healer p.

It does not help him heal other characters. Does the official errata for Magical Skills p. That ruling only applies to skills that directly use the Magic Rating to use them. Arcana is a Logic skill. Any character may learn the Arcana skill.

Can a stim patch be used to heal Drain? Technically, stim patches do not heal anything. They simply temporarily remove the damage for a short period of time.

So yes, stim patches can be used to negate the stun damage done by drain. However, when the stim patch wears off the user reapplies the removed stun damage, plus one extra box of stun. To prevent abuse, this extra box of stun is also counted as Drain damage, and thus is unable to be healed magically. You calculate all Drain modifiers at the same time.

Thus if you were recklessly casting a Force 2 spell that normally had a drain value of F 4, the drain would be modified to F 1, so the drain value would still be 2. Shouldnt the cost for Submersion for technomancers be the same as Initiation for magical characters?

Submersion p. If an item, skill, power, spell, etc. This should not happen, and when it does its simply an accident. Usually its simply a typo or something didnt get renamed as it is supposed to be a new or separate version of the item or power. Official errata should be released to correct this oversight. However, if errata are not released before the book becomes Missions legal use the earlier instance of the item until either the Official errata is released or the Missions FAQ gets updated.

As always, keep an eye on the official Shadowrun Missions forums for the latest news and rulings before they are released. Can we trade money or gear between players? Yes, but only within reason. Giving someone an extra gun, or spotting them an extra 1, for some gear because theyre short is no big deal. However, you should not be giving away large, expensive items or large sums of nuyen.

This is primarily to prevent abuse in games where someone is just sitting in to play a session or two, so they just dump their gear and money on their teammates at the end of the game since theyre not planning to play that character anymore. To set a hard limit on this, gamemasters should not allow players to give away more than 5, worth of cash and 5, in gear using base book value for the gear per game session.

Can you clarify what constitutes an Augmented Attribute? Anything that increases an attribute above its natural, base score is considered an Augmentation. This includes cyberware, bioware, magic, adept powers, drugs, and anything else that adds to your attribute. How many Unbound Spirits can you have at one time? The text p. You may only have one unbound spirit at any given moment. Do datajacks require a fiberoptic cable? Datakjacks can operate as receivers for wireless signals, effectively acting as an antenna in your brainmeat.

However some devices will require a direct fiberoptic connection throwbacks or devices that have had their wireless turned off or disabled. But under normal circumstances, you can use a datajack wirelessly. Can I hire my contacts to actually come on a shadowrun with me? Yes, many of your contacts are former shadowrunners themselves, and if the price is right theyre willing to come out of retirement to help out a friend!

For Shadowrun Missions: Chicago you may hire several of the Missions specific contacts to help you out on a shadowrun, but there are some restrictions to this. Quantum Princess may be hired to act as Matrix overwatch and to help crack security or encrypted files. She will not physically come on a shadowrun unless its absolutely necessary i.

Lothan the Wise may be hired to provide magical support. He will cast spells and will provide summoned spirits as needed though not bound spirits. Matt Wrath may be hired to provide additional muscle as needed.

He loves a good fight and isnt afraid of getting in the middle of a brawl, but hes not stupid. None of the other contacts may be hired on. You cannot hire a contact if they were acting as your Mr. Johnson for the adventure. So if theyre hiring you, it means theyre not available to go on the run themselves in the first place. While contacts may be willing to come out and help, theyre retired now for a reason. Maybe theyre getting up there in years, maybe theyve taken one too many bullets, and maybe they just have a career they enjoy better now that pays as well as running did.

Theyre not going to put themselves in excessive danger for you, no matter how much youre paying. So while they will come along as backup and help out, you cannot use them as 10 extra boxes of ablative damage. They wont run in front and soak gunfire, and they wont pull a suicidal distraction to help you get in the back door. Theyll offer up their expertise where necessary and will do their job well and competently, but thats it.

The gamemasters should only allow a contact to be available to be hired if they are filling a role that the group is weak on. Hired Contacts should not be considered an ace-in-the-hole, they should be a last resort for when youre screwed and need specialized help to complete a mission.

Quantum Princess and Lothan should only be available if the party is missing a decker or a mage, and Matt Wrath should only be available if the team is particularly weak when it comes to physical combat. The contacts charge 15, for a single Mission, minus 1, per point of loyalty the person contacting them about the job has with that contact. They cannot be hired and brought to the meet with Mr.

Johnson as an extra team member so Mr. Johnson pays out an extra share to cover the contacts fee. Hiring a contact to fill in is not cheap, and should only be utilized as a last resort.

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